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STANDARD WEAPONS - Nintendo 64 GoldenEye - Best Video Game Ever!
Here is a link to a very cool site from Andrew Chart that show you pictures or the REAL guns that the GoldenEye guns and weapons are based on! Definitely worth checking out.
WWW.GOLDENEYEFEVER.COM
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AR-33 Assault Rifle |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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piercing bullets |
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Notes:
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-effective for scoping and shooting mines. |
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Automatic Shotgun |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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5 rounds |
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Hand:
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double |
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Special:
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5 pellets per shot |
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Notes:
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-for maximum damage, you must be at close range |
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so that all 5 pellets hit the target. |
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Cougar Magnum |
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Head Shot Kill:
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1 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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6 rounds |
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Hand:
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single |
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Special:
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piercing bullets |
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Notes:
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-the second best weapon of choice in POWER |
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WEAPONS. |
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DD44 Dostovei |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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8 rounds |
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Hand:
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single |
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Special:
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Notes:
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-a last resort weapon unless your only other |
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option is a KLOBB... |
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D5K Deutsche |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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Notes:
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-the loudest weapon in GoldenEye multiplayer! |
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Golden Gun |
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Head Shot Kill:
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1 |
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Minimum Damage:
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16 bar (kill) |
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Maximum Ammo:
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1 rounds |
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Hand:
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single |
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Special:
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one hit kill |
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Notes:
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-bullets are not piercing. |
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-a good weapon to use the scope with. |
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-found in only 1 special weapon location. |
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Grenade |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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13 rounds |
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Hand:
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single |
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Special:
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5 second fuse approximately |
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Notes:
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-3 and 4 player games will effect the |
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detonation time because of the drop in frame |
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rate. |
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-you can shorten the detonation time by holding |
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down the Z button and then release to throw. |
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-be careful of suicides if you hold the Z |
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button too long! |
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Grenade Launcher |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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6 rounds |
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Hand:
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double |
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Special:
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Notes:
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-the best weapon in GoldenEye multiplayer. |
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Klobb |
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Head Shot Kill:
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4 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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20 rounds |
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Hand:
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single |
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Special:
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humiliator |
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Notes:
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-use the KLOBB to humiliate or taunt your |
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opponent. |
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-a good weapon for tenderizing an opponent when |
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attempting a full pull. |
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KF-7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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Notes:
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-3 round burst fire. Press the z button once |
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and 3 bullets fire. Single fire can be used |
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only when using the scope. |
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Military Laser |
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Head Shot Kill:
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1 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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unlimited |
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Hand:
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single |
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Special:
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piercing bullets |
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Notes:
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-bullets are not piercing. |
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-with the power of this weapon, you better |
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be able to cycle your weapons in reverse. |
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-against a good opponent, you will be dead by |
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time you cycle through your other weapons. |
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-when you aren't sure of the weapons in your |
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arsenal, it's always better to be safe by |
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reverse cycling. |
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PP7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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7 rounds |
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Hand:
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single |
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Special:
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Notes:
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-the crappiest weapon you can have! |
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Proximity Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 rounds |
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Hand:
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single |
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Special:
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Notes:
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-aside from scoping and shooting mines, you can |
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use any movable object (armour, weapons, ammo |
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crates) to trigger them. |
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-don't forget to mine the regeneration spots! |
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-for fun, count how many times you die in a |
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row (without actually moving)and keep records! |
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Remote Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 rounds |
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Hand:
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single |
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Special:
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A + B button (at the same time) Detonates |
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Notes:
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-remember that mines that you can't detonate |
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before you die, remain active until you |
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detonate mines in your next life. This is |
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referred to as using "leftovers". |
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RC-P90 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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80 rounds |
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Hand:
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double |
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Special:
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piercing bullets |
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Notes:
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-the second best weapon in GoldenEye |
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multiplayer. |
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Rocket Launcher |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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1 |
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Hand:
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double |
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Special:
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Notes:
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-pick up and arm the rocket before picking up |
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ammo, otherwise you will only have 3 rockets |
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instead of the maximum capacity of 4. |
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Silenced PP7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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7 |
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Hand:
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single |
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Special:
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Notes:
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-avoid using this weapon at all costs. It |
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sucks! |
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Sniper Rifle |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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8 |
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Hand:
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double |
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Special:
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expanded zoom scope (use c buttons up/down) |
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Notes:
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-to crouch you must either do it before you |
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cycle your weapons to the sniper rifle or |
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alternatively you can cycle to the rifle butt, |
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then crouch, then cycle into the sniper rifle. |
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To stand up, you must then cycle to the rifle |
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butt, then stand up. Sound complicated? |
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Throwing Knife |
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Head Shot Kill:
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1 |
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Minimum Damage:
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3 bar |
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Maximum Ammo:
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11 |
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Hand:
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single |
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Special:
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Notes:
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-for a quick release, hold down the Z button |
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until you want to throw the knife. This works |
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well when you want to round a corner and then |
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throw a knife quickly. |
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-a very enjoyable weapon only in the Basement. |
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-it's important to aim high or low, depending |
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on your opponents remaining health (bar). |
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Timed Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 |
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Hand:
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single |
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Special:
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5 second fuse |
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Notes:
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-best strategy is to throw a lot of 'em and |
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keep moving! |
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.jpg) |
ZMG (9mm) |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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32 |
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Hand:
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single |
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Special:
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Notes:
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-a great weapon when moving items to trigger |
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proximity mines when in a pinch. |
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-the greatest ammo capacity of this class of |
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weapon. |
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GAMESHARK WEAPONS
.jpg) |
D5K Deutsche (silenced) |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 |
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Hand:
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double |
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Special:
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Notes:
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-nothing new here, except for a much quieter |
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game! |
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Gold PP7 |
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Head Shot Kill:
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1 |
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Minimum Damage:
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16 bar (kill) |
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Maximum Ammo:
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7 |
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Hand:
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single |
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Special:
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one hit kill |
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Notes:
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-so deadly, it doesn't really fit in. |
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Hunting Knife |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
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1 |
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Hand:
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single |
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Special:
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Notes:
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-best used for games in levels when opponents |
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can get stuck on walls, doors, or canisters. |
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Phantom |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
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50 |
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Hand:
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double |
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Special:
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Notes:
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-this weapon is very innaccurate! |
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-the question is, why wasn't this weapon in |
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multiplayer to begin with? Great gun. |
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Shotgun |
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Head Shot Kill:
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2 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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5 rounds |
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Hand:
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double |
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Special:
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5 pellets per shot |
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Notes:
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-less powerful than the automatic shotgun. |
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-for maximum damage you must be at close range |
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so that all 5 pellets hit the target. |
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Silver PP7 |
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Head Shot Kill:
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1 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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7 |
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Hand:
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single |
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Special:
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piercing bullets |
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Notes:
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-the same power as a cougar magnum. |
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