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STANDARD WEAPONS
Here is a link to a very cool site from Andrew Chart that show you pictures or the REAL guns that the GoldenEye guns and weapons are based on! Definitely worth checking out.
WWW.GOLDENEYEFEVER.COM
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AR-33 Assault Rifle |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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piercing bullets |
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Notes:
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-effective for scoping and shooting mines. |
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Automatic Shotgun |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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5 rounds |
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Hand:
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double |
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Special:
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5 pellets per shot |
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Notes:
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-for maximum damage, you must be at close range |
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so that all 5 pellets hit the target. |
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Cougar Magnum |
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Head Shot Kill:
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1 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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6 rounds |
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Hand:
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single |
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Special:
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piercing bullets |
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Notes:
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-the second best weapon of choice in POWER |
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WEAPONS. |
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DD44 Dostovei |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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8 rounds |
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Hand:
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single |
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Special:
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|
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Notes:
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-a last resort weapon unless your only other |
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option is a KLOBB... |
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D5K Deutsche |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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|
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Notes:
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-the loudest weapon in GoldenEye multiplayer! |
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|
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Golden Gun |
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Head Shot Kill:
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1 |
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Minimum Damage:
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16 bar (kill) |
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Maximum Ammo:
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1 rounds |
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Hand:
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single |
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Special:
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one hit kill |
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Notes:
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-bullets are not piercing. |
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-a good weapon to use the scope with. |
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-found in only 1 special weapon location. |
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Grenade |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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13 rounds |
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Hand:
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single |
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Special:
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5 second fuse approximately |
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Notes:
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-3 and 4 player games will effect the |
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detonation time because of the drop in frame |
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rate. |
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-you can shorten the detonation time by holding |
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down the Z button and then release to throw. |
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-be careful of suicides if you hold the Z |
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button too long! |
|
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Grenade Launcher |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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6 rounds |
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Hand:
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double |
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Special:
|
|
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Notes:
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-the best weapon in GoldenEye multiplayer. |
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Klobb |
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Head Shot Kill:
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4 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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20 rounds |
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Hand:
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single |
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Special:
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humiliator |
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Notes:
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-use the KLOBB to humiliate or taunt your |
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opponent. |
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-a good weapon for tenderizing an opponent when |
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attempting a full pull. |
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KF-7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 rounds |
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Hand:
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double |
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Special:
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|
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Notes:
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-3 round burst fire. Press the z button once |
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and 3 bullets fire. Single fire can be used |
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only when using the scope. |
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Military Laser |
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Head Shot Kill:
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1 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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unlimited |
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Hand:
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single |
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Special:
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piercing bullets |
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Notes:
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-bullets are not piercing. |
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-with the power of this weapon, you better |
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be able to cycle your weapons in reverse. |
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-against a good opponent, you will be dead by |
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time you cycle through your other weapons. |
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-when you aren't sure of the weapons in your |
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arsenal, it's always better to be safe by |
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reverse cycling. |
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PP7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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7 rounds |
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Hand:
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single |
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Special:
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|
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Notes:
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-the crappiest weapon you can have! |
|
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Proximity Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 rounds |
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Hand:
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single |
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Special:
|
|
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Notes:
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-aside from scoping and shooting mines, you can |
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use any movable object (armour, weapons, ammo |
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crates) to trigger them. |
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-don't forget to mine the regeneration spots! |
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-for fun, count how many times you die in a |
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row (without actually moving)and keep records! |
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Remote Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 rounds |
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Hand:
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single |
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Special:
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A + B button (at the same time) Detonates |
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Notes:
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-remember that mines that you can't detonate |
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before you die, remain active until you |
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detonate mines in your next life. This is |
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referred to as using "leftovers". |
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RC-P90 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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2 bar |
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Maximum Ammo:
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80 rounds |
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Hand:
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double |
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Special:
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piercing bullets |
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Notes:
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-the second best weapon in GoldenEye |
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multiplayer. |
|
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Rocket Launcher |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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1 |
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Hand:
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double |
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Special:
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|
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Notes:
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-pick up and arm the rocket before picking up |
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ammo, otherwise you will only have 3 rockets |
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instead of the maximum capacity of 4. |
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Silenced PP7 |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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7 |
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Hand:
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single |
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Special:
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|
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Notes:
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-avoid using this weapon at all costs. It |
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sucks! |
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Sniper Rifle |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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8 |
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Hand:
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double |
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Special:
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expanded zoom scope (use c buttons up/down) |
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Notes:
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-to crouch you must either do it before you |
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cycle your weapons to the sniper rifle or |
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alternatively you can cycle to the rifle butt, |
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then crouch, then cycle into the sniper rifle. |
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To stand up, you must then cycle to the rifle |
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butt, then stand up. Sound complicated? |
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Throwing Knife |
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Head Shot Kill:
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1 |
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Minimum Damage:
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3 bar |
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Maximum Ammo:
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11 |
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Hand:
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single |
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Special:
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|
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Notes:
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-for a quick release, hold down the Z button |
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until you want to throw the knife. This works |
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well when you want to round a corner and then |
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throw a knife quickly. |
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-a very enjoyable weapon only in the Basement. |
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-it's important to aim high or low, depending |
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on your opponents remaining health (bar). |
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Timed Mine |
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Head Shot Kill:
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1 |
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Minimum Damage:
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.5 bar or less |
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Maximum Ammo:
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11 |
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Hand:
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single |
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Special:
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5 second fuse |
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Notes:
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-best strategy is to throw a lot of 'em and |
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keep moving! |
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.jpg) |
ZMG (9mm) |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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32 |
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Hand:
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single |
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Special:
|
|
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Notes:
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-a great weapon when moving items to trigger |
| |
proximity mines when in a pinch. |
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-the greatest ammo capacity of this class of |
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weapon. |
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GAMESHARK WEAPONS
.jpg) |
D5K Deutsche (silenced) |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1 bar |
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Maximum Ammo:
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30 |
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Hand:
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double |
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Special:
|
|
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Notes:
|
-nothing new here, except for a much quieter |
| |
game! |
|
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Gold PP7 |
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Head Shot Kill:
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1 |
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Minimum Damage:
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16 bar (kill) |
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Maximum Ammo:
|
7 |
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Hand:
|
single |
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Special:
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one hit kill |
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Notes:
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-so deadly, it doesn't really fit in. |
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Hunting Knife |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
|
1 |
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Hand:
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single |
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Special:
|
|
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Notes:
|
-best used for games in levels when opponents |
| |
can get stuck on walls, doors, or canisters. |
|
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Phantom |
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Head Shot Kill:
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2 |
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Minimum Damage:
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1.5 bar |
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Maximum Ammo:
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50 |
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Hand:
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double |
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Special:
|
|
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Notes:
|
-this weapon is very innaccurate! |
| |
-the question is, why wasn't this weapon in |
| |
multiplayer to begin with? Great gun. |
|
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Shotgun |
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Head Shot Kill:
|
2 |
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Minimum Damage:
|
.5 bar or less |
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Maximum Ammo:
|
5 rounds |
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Hand:
|
double |
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Special:
|
5 pellets per shot |
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Notes:
|
-less powerful than the automatic shotgun. |
| |
-for maximum damage you must be at close range |
| |
so that all 5 pellets hit the target. |
|
 |
Silver PP7 |
|
Head Shot Kill:
|
1 |
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Minimum Damage:
|
2 bar |
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Maximum Ammo:
|
7 |
|
Hand:
|
single |
|
Special:
|
piercing bullets |
|
Notes:
|
-the same power as a cougar magnum. |
|
|
|
|
|
1. Enter your search below.
2. Hit your return key.
3. Don't click "search".
4. Save time! |
::GoldenEye N64 Levels::Gameshark Codes::GoldenEye Cheats:: GoldenEye Rogue Agent :: Weapons::GoldenEye Rom Emulator::Videos::Forums::Contact::Page Top::

GoldenEye N64 Game - Most of todays Halo 3 professionals will tell you that GoldenEye 64 was their first real FPS game experience. In fact, most people will always talk about the hours spent playing GoldenEye.
In 2009, our website is where you can find GoldenEye cheats, new levels, gameshark codes, emulators, emulation, tips, videos, weapons, and forums!
GoldenEye 64 is the best of Nintendo 64 / N64 shooter! Shouldn't the best should remain forever?
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